using System.Collections.Generic;
using Newtonsoft.Json;
#pragma warning disable IDE1006 // 命名样式

namespace QNLua.CommonData
{
    public class SkillEnhanceConfigOption
    {
        [JsonProperty("open")]
        public bool? Open;

        [JsonProperty("maxLevel")]
        public int? MaxLevel;

        [JsonProperty("tipColor")]
        public string? TipColor;

        [JsonProperty("ids")]
        public int[]? Ids;

        [JsonProperty("greenMinLv")]
        public int? GreenMinLv;

        [JsonProperty("greenMaxLv")]
        public int? GreenMaxLv;

        [JsonProperty("blueMinLv")]
        public int? BlueMinLv;
    }
    public class SkillEnhanceConfigParams : LuaCommonDataParams
    {
        public SkillEnhanceConfigOption option { get; set; }
    }
}
